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Hello! Also, play Ramble Planet

Oh my goodness, it’s been a while since I posted anything! Why is that?

Well, I’ve been working on what I hope will be my FIRST COMMERCIAL GAME, woo! I decided to give it a shot after IndieCade went so brilliantly. And because I have no idea what else to do with my life, outside of exotic dancing. I’ll announce it in a couple months, maybe. We’ll see!

As for my writing, well, I did have a few pieces I was working on, only to accidentally delete them because I’m a grade-A dope.

To tell you the truth, I consider myself mostly retired from games journalism. After some trouble with a publisher, I decided to take a break and I realised I didn’t really miss it. I mean, there are some things I still really want to write about – and I will write about them – but for the most part I feel like it’s time for me to move on. Especially from mainstream journalism.

Besides, I’m friends with many super talented writers, so I just nudge them towards things I like and make them write things for me! Ha! Who’s a jammy bastard?! (The answer is me).

Oh, and I usually just live tweet my feelings about games on Twitter, too. You can follow me @AndrewCycle. I also retweet pictures of cute animals.

I’ve also been pretty busy with “real life” stuff, but I shan’t bore you with the details.

Before I leave you, I demand you play the free RAMBLE PLANET (You can get it for PC HERE, and it’s also on OUYA (which I played it on) and Google Play). Read why below!


NEW GAME: Shapeshifter Scourge!

I was recently talking to a website in regards to creating tutorials for accessible game making tools, primarily aimed at those with little to no game development experience, but it seems to have fallen through.

This is both a good and band thing. It would have been a good opportunity to me, and I would have loved to have helped more people making games, but the method of teaching I chose was incredibly time consuming and may have drained me. Still, it’s something I want to do and may tackle it again sometime.

Anyway, I wrote a sample Twine tutorial. SHAPESHIFTER SCOURGE is the game that results in following the tutorial. It is a very short and sci-fi adventure, but I think it’s also a bit of fun. You can play it HERE and download the source HERE.

Hulk Handsome is going to IndieCade!

That’s right! Groin Gravitators has been accepted as part of the “Official Selection,” and will be featured at the Night Games event! It’s all pretty exciting and will hopefully be lots of fun. Let me know if you’re going, too!

Oh, and if you want to help me cover the enormous cost of traveling to the other side of the planet, feel free to contribute to my indiegogo fund!

NEW GAME: Sassy Sasquatch: Photobomber!

Sassy Sasquatch: Photobomber was supposed to be my entry into the Monster Mash game jam, but I unfortunately missed the deadline. By a week. I was pretty busy.

But I pressed on and finished it! And I’m glad I did, because it ended up being a pretty fun game, even if I wish I had done a few things differently.


The idea came to me while browsing the names of famous monsters. The normally camera-shy Sasquatch appeared on my screen, and the thought of it deliberately ruining people’s photos amused me immensely.

And now you can ruin people’s photos, too! Play the game RIGHT HERE.

NEW GAME: Flippin’ Art

Game ideas can come from anywhere. In this case, it came from a trivia book I was reading while on the loo. In it, I learned about Le Bateau. From Wikipedia:

Le Bateau caused a minor stir when the Museum of Modern Art, New York, which housed it, hung the print upside-down for 47 days in 1961 until Genevieve Habert, a stockbroker, noticed the mistake and notified a guard. Habert later informed the New York Times who in turn notified Monroe Wheeler, the Museum’s art director. As a result, the artwork was rehung properly.

So! I made a game where the player is tasked to hang abstract and/or minimalist art the correct way up. It’s called Flippin’ Art and you can play it RIGHT HERE.

Dragonfall: Director’s Cut and Harebrained Schemes’ response to my concerns

I quite liked the RPG Shadowrun Returns, and absolutely LOVED the Dragonfall DLC, so I was pretty excited when Harebrained Schemes announced that they would be releasing an enhanced, standalone version of it (which is out now).

However, I did have one problem with the original DLC, in that there was an implied sexual assault. Now, I believe such topics can and should be tackled in games, but only with the utmost respect and when it’s actually relevant.

While I don’t think they were particularly disrespectful, it did feel incredibly unnecessary and stopped me from recommending the game to certain friends for reasons which should be obvious.

I sent them an email about my concerns, noting that while I’m aware that the older Shadowrun novels (and cyberpunk in general) tended to feature gritty, “edgy” content like this, it feels incredibly adolescent today. Surely Shadowrun would have matured beyond that by now!

They responded saying that they have indeed removed the implication, listed other changes made to the character’s story, and ended with this:

We’ve made every effort to ensure that, as a game with some more mature themes and elements, that sensitive subject matter in Dragonfall is handled with the proper care, context, and perspective. You may still want to take a look at the Simmy content and also some of Glory’s backstory arc before recommending the game. It’s better safe than sorry and you know best what might trigger a response. The last thing we want is to cause anyone unexpected pain.

A great response but, as they imply, there are still some rather dark stories in Dragonfall. For example, child abuse comes up but, to me, it at least felt relevant to who the character was. Still, others may want to tread carefully.

With all that said, I still highly recommend Dragonfall: Director’s Cut. I loved it so, so much.

I loved how seriously they take the ridiculous concept of a world where fantasy and cyberpunk merge.

I loved the strategic, X-COM lite combat.

I loved the ways relationships with team members develop.

I loved that, despite my previous comments, there are brilliant female characters.

I loved the humour, which never killed the strong, moody atmosphere.

I loved the often surprisingly difficult, grey-drenched choices the player has to make.

I loved the multiple paths and solutions to problems, and that combat wasn’t always necessary.

I loved the wonderfully ludicrous story which had me guessing right to the end.

Look, I just loved this game, okay? And you may like it too! Especially if you’re after an old school RPG which is streamlined in the right ways, and if you’re more interested in character development and story than exploring a huge, bland open world.

What The Potato Salad Kickstarter Means For Videogames


TOO HOT FOR GOOGLE!!! Those Darn Nipples for Android

So! I decided to port THOSE DARN NIPPLES to Android since… well, it was already ported to Android thanks to the OUYA version. What I mean is, I decided to alter the controls so it would work well on a touchscreen. This took virtually no time, with most of the development spent trying to figure out how to get freakin’ ads working correctly.

I’m glad I didn’t spend much time on it, because it was quickly removed from Google Play! I suspected this would happen, but appealed the decision anyway because I disagreed that it was “intended to be sexually gratifying.” If you read the original post about the game, you would know that the game intends to be the exact opposite.

But it seems Google thinks that the mere sight of nipples are pornographic, and that if a woman bares her breasts, it’s only for the sexual gratification of men (and women so inclined), making the game a victim of the very thought process it was trying to fight. It wasn’t the first time, either.

Fuck ‘em though! You can just download the .apk file RIGHT HERE and manually install it. Requires Android 4.0 or higher. Ad free! Enjoy!

Remember Wii

As I plugged my Wii into the back of my parent’s television, I initially didn’t think twice about passing it onto them. After all, the console is considered well and truly dead, what with the Wii-U being backwards compatible, the WFC service having been shutdown, and other devices being able to satisfy big screen emulation needs.

But then my mind turned back to when its unconventional motion controls were first unveiled back in 2005 – almost ten years ago – and the excitement which followed. Finally, something radically innovative! Something that will provide us with experiences we’ve never had before! Something to save the industry from itself! Anything was possible! “We’re going to live forever,” we all cried!

Of course, things didn’t quite pan out that way (for a great variety of reasons) and the slender white box never quite met its full potential. Some even labelled it as a massive disappointment, but I wouldn’t go that far. I had some great times with the itty bitty machine, and it indeed provided me with gaming experiences I wouldn’t have had anywhere else.


A few small projects.

Hello! I haven’t posted in a while, because I’ve been BUSY and I also forgot to pay my hosting bill. Here are a few of the smaller projects I’ve worked on since I last posted. To be honest, I’ve probably forgotten about a few things.

Here is a Twine game I made called ZERO BARS. It was a bit of an experiment for me. It’s the first Twine game I’ve made to have a strong focus on narrative and little on mechanics. It is also the first one I’ve made to tackle a serious issue. I think it turned out okay and people seem to appreciate what I tried to do with it.

It’s very short.

I also made a terrible, TERRIBLE game for Candy Jam. It is called CANDY VERB SAGA. There are five levels, each built around a different verb. Candy Blush Saga! Candy Flush Saga! And so on. It was fun to make and good for a laugh. Just don’t expect quality, because you will not find it here.

Finally, to give Nintendo’s WFC service a proper send off, I made a bunch of WarioWare D.I.Y. games with friends.

Take a jump to see Vines of my games in action!